On top of this, a gigabyte is usually counted as 1000 Mb, which, as any geek will tell you is not really an actual gigabyte (1024Mb = 1Gb). Mind you, this "acceptable standard" type of definition of a gigabyte is also used by some other tech products and services as well. Just about every company I have looked at in my quest for a suitable fixed line ISP has usually this listed somewhere in the fine print and most will happily count your upload traffic towards your monthly quota aswell. When choosing an ISP, especially anything on a fixed term contract, it is essential for you to do your homework. I have personally had companies offer me mobile broadband for locations that are in a confirmed blackspots - so make sure you check all facts and fine print and, should you opt for mobile broadband, be aware that you will most likely never get anywhere near the cost-per-gigabyte ratio of those on a fixed line. To get some independant reviews and a better idea of what the customer service and support is like, head over to the whirlpool forums broadband choice domain (bc.whirlpool.net.au), or visit whirlpool direct (whirlpool.net.au).
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HAWKEN in VR mode with HUD enabled (piloting the controversial technician class) |
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Free-look without turning the mech opens up some tactical possibilities |
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Clipping outside of the mech has been resolved, however drift still needs a manual reset |
As mentioned previously, I spent some time recently with HAWKEN's RIFT mode. While this mode is definately early-alpha and many of the game options are designed with the HD-RIFT version in mind, as you can see by some of the screenshots above (all captured in low-res/DK1 mode), issues faced when forcing RIFT mode on via the config files are slowly being resolved/officially supported. If you'd like to learn more about this, I go into more a bit more detail in last months post.
Looking back, Kickstarter has made a regular appearances in many of my more recent posts. While I am not affiliated with the site in any way, I find that the main reason why it keeps popping up here in my topics is due to the large number of technical products that the KS community seems willing to support. Of course, it would be nice to have deep pockets so you could throw money at every project that catches your eye, however *most* of the bleeding edge technology that appears here on this site has originated from successfull kickstarter campaigns. More often than not though, people get this sort of financing model confused with something more akin to a pre-order. This is not what KS is all about. While various tiers and rewards are offered, more often than not, like in the recently launched Tactical Haptics Kickstarter, it is a way for a company to pay the large investment required for tooling moulds and other manufacturing setup costs. This paves the way for QoS and creates a way to mass-produce the controllers that will make their way to the early adopters. This is one of the reasons why Tactical Haptics lists their campaign as a dev-kit, it's a first-run production of a item they wish to bring to market, so naturally, costs of "buying" one of these first run devices will probably exceed expected RRP.
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Tactical Haptics Reactive Grip (early prototype) |
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Sixense STEM system - 3D concept |
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STEMs electromagnetic positional tracking generations (prototyping still in progress) |
So what exactly is the Sixense STEM? It is essentially a much improved Hydra, which will now come with a wireless/wired connection option. I jumped at the chance for the five point system as, even with improvements on tracking solutions for the Oculus RIFT and Virtuix's Omni on the way, you can never have too many tracking points for VR :) Heck, it might be fun to 3D print a sippy cup with a STEM slot (or just duct tape a module to your beverage) so that you could potentially drink from your virtual cup - I am looking at you soda drinker pro. There is even potential to use it to avoid accidentally bowling over cups of liquid around your precious computer/laptop/tech while RIFTing inside a virtual experience! Sixense originally developed the Hydra and chose to distribute through Razer and while the magnetic cores inside the Hydra were hand-wound, the ones inside the STEM system promise to be much improved over the originals (along with countless other improvements).
Fortunately, the success of the Oculus RIFT thus far (even though it is probably atleast a year away from commercial release) tends to have a flow-on effect, as it has done here. Without the RIFT, Razer would probably still have Hydra's in stock, STEM would probably still be just a concept design until Sixense could either launch it via Razer (or another company), and Tactical Haptics Reactive grip may not have made it from the Haptics and Embedded Mechatronics Laboratory to VR enthusiasts and Kickstarters. Also - a host of software devs have already launched RIFT-based games and demos or added RIFT support as a stretch goal (such as Cyan's ambitious ($1.1m) Obduction).